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Cosmic Circuit Command's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #145 | 4.407 | 4.407 |
| Enjoyment | #517 | 3.926 | 3.926 |
| Audio | #664 | 3.667 | 3.667 |
| Artwork | #1279 | 3.852 | 3.852 |
| Narrative | #2633 | 2.630 | 2.630 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Core game mechanic revolves around drawing circuit "loops" to power your ship's systems
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
ZedStudios and Dee-Zango
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Comments
Cool art and interesting idea! Everything felt really solid. Of course, it's a jam so time is limited, but after getting the hang of things, I was definitely interested in some more variety in the enemies and strategies involved.
Overall nice idea and execution--good job!
very good game, really cool art, music and sounds!! love how it feels like a ds game
really creative mechanic, loved it! I like how the node placement incentives certain strategies, but you have to update and try different combinations depending on the situation. My only complaint would be a lack of visual feedback of the 'event horizon' - most of the time I'm too overwhelmed by the other things and feel like I died randomly. The shields also felt a bit finicky, and asteroids seemed to pass through sometimes. Small upgrades like increasing number of allowed nodes, or maybe maintaining two loops at once could probably make this even more fun.