Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Buildy ScalesView game page

A salamander scaling an icy mountain with nothing but a pile of planks
Submitted by theionkid — 6 minutes, 11 seconds before the deadline
Add to collection

Play game

Buildy Scales's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#41152.7862.786
Overall#49122.4292.429
Style#50612.3572.357
Enjoyment#52542.1432.143

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You must build with your limited resources per run to scale a mountain. avoid closing yourself off as you climb!

Development Time

48 hours

(Optional) Please credit all assets you've used
Unity, all assets custom

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Love the art of your scaly salamander! Hope you can continue building out this game. Thanks for the game (:

Developer

I really wasn't thinking of continuing the concept much more than this, but with the positive feedback here, I might give it a shot.

I originally tried making it in godot, but a 4 hour crash course of a new engine for a game jam pressured me a bit too much :P

I still have the godot version though and with a little more tuning of character controls I definitely think it could be a proper game

Submitted

It was a neat idea. The controls were really painful. With better controls and some obstacles to avoid it could have been very good. Good job making it in only 4 hours though!

Developer(+1)

a half hour of that 4 was fixing up the build system for webgl in unity editor, so I didn't get to test it on a web build. The rotation speed is about 5-10x faster in the editor play mode and since submission was last-minute, I definitely didn't have time to build it again lol

I'm still working on snappier player controls - I wanted momentum to be an element, but that function takes a lot of tuning to get a good balance of weight vs responsiveness

that said, thankya

Submitted

cool plank creator platformer!

Submitted

For the amount of time you spent on the game, I'm pretty impressed! I think you landed on a really interesting concept and with more polish I could see it being a fun speedrunning or challenging game!

Submitted

the salamander is cute! wanted to see what was higher up, was a pretty challenging game tho

Submitted

Really simple (and buggy) game, the fact that it is "icy" makes the game kind of challenging. I like the hand-drawn design for the salamander. The concept may be simple but when you start to fall of one plank, it is kinda hard not to block yourself ! Also, when you reset the timer and position of the salamander, you also gain planks without having to delete the previous ones, meaning you can use more than 10 planks (you can even fill up the screen with planks by doing so). The idea of having more planks while at the same time having to think about where to place them cz you have to climb back can be interesting to explore though, so why not keeping this idea, but then the reset on the timer isn't great. 

Developer

The planks being permanent was the plan for the design; I wanted to have something where you build your own structure and have to plan ahead with various randomized shapes to build a tower up the cliffside, and each time you reset your run, there would be 1 of a set of modifiers applied (gravity would be rotated 30degrees to either side, your character would grow with time [you build as you scale up ;p], door objects would lose collision [they opened], etc.) and then there would be a few prebuilt blockades higher up that you'd have to build around.

The timer was originally there to prevent the player from just placing blocks underneath them for bonus height, but the build distance limit made up for that and it turned into "get the high score in 60sec, and you build the fastest path up but need to ensure you can get back up after you restock at the base"

If I had the object variety, the timer limit wouldn't be as needed, but I did want to make some limit to how high you could get to have a material goal to play again

Developer

It was a bit of a rush, but I managed to make it to the 4-hour jam ^^

although not quite as in-depth as I wanted it to be (I was looking to make singleplayer ultimate chicken horse with modifiers), it still worked out pretty well despite the crunch