I was a big fan of the puzzles on this one! Having the two characters touch nullify the time changes was also really cool! I do think the difficulty gets a bit too difficult too quickly but overall I liked its direction a lot, great job <3
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Slow&Fast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2241 | 3.353 | 3.353 |
Creativity | #2458 | 3.294 | 3.294 |
Overall | #3038 | 3.020 | 3.020 |
Enjoyment | #4437 | 2.412 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Couldn't get passed level 2 but I like the concept of two beings of different speeds. Also, not to be "that guy" but in Mark's Game Jam 2024 introduction video from a month or two back he said not to have links to other versions of the same game for the sake of jam, could be disqualification worthy if that concerns you.
Fun game, but the hit box detection is a bit frustrating. Some of the sections are pretty precise and the game resets for touching spikes with zero visual overlap between the spikes and the character.
The concept is pretty cool. But I think you could create only one character with that two properties (slow and fast) and make him switch them when necessary.
There's something about hooded figures without any physical traits visible that makes me giddy every time. I think the idea of manipulating timescale is a very unique take on the theme, and I like the aesthetic of two sorcerers exploring a ruined castle at twilight. I did encounter an issue where the ambiance music didn't loop, so the level I got stuck on felt very dry once it drew quiet.
I like the idea of time scaling and the visuals and audio design is outstanding! Great mechanics and a wonderful jam entry.
I really loved this.
Changing the speed of things they touched was an amazing idea.
The music was beautiful and peaceful.
I love how the game looks and it's quite fun to play! The mechanics work really well together!
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