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Salvager's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3585 | 2.958 | 3.500 |
Enjoyment | #3803 | 2.620 | 3.100 |
Overall | #4081 | 2.704 | 3.200 |
Style | #4549 | 2.535 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The size of the ship is changed when you left click. this increases fuel usage but is more maneuverable.
Development Time
96 hours
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Comments
Took 250 seconds to repair it. Glad this is less punishing than I thought. Due to how random the scraps and debris are + scraps reappearing, it's easier to just collect scraps in easy to get spots without scaling at all.
I enjoyed the art and the size-switching mechanic. Maybe you could add some sort of score system? Overall good job!
Ops. I spent like 5 minutes figuring out how to complete the tutorial. I was trying to go to the same place to which the ship on the animation/gif was going. And I was thinking about some combos that I need to do (like first do to the one station (or what it is, then to the other). I think using this animation/gif was really good and professional, but some words in the tutorial would be nice as well
Also, I did not peak up on the space to refuel and a first was really struggling because of that. So had to look at controls on the game page
I enejoyed keeping the balance between having enough fuel and bringing it to the station. Also getting smaller to go through small gaps feels amazing (though little buggy). And going fast while your are small is even better. However, I noticed that fuel consumption depends only on distance your travel (or something similar), so there is some kind of punishment to go fast.
Because of that a lot of the time it was more like: I first do not move, and select my destination, then get smaller for a short period and get to the place, then repeat. I would like to have more of an almost always going fast or making long travels while your are small and then getting bigger
The animation of the repaired station (or what was it) at the end was epic
So, tutorial could be clearer, but both the game idea and implementation are great
Interesting use of the theme. Def a lot of room to add and expand on the main mechanics. Would be interesting to see maybe changing the scale of the salvage to add to puzzle mechanics. Great Job!