A lot of promise in this one!!! I liked how you tried to make the jumping mechanic coincide with scaling and use coyote time to your advantage. I definitely feel that it could use more polish regarding when you stop your character, they should stop more quickly to feel like you have more control over when you character stops. Theres a really good GMTK video on what makes a good jump here which i thought would be useful!
Otherwise, I'm curious as to whether you'll keep iterating on this one!! Cheers!
Played at https://twitch.tv/hedge_in <3 vod Day 4 @ 2:30:27
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