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Make Your Case's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1646 | 3.286 | 3.286 |
Overall | #3091 | 3.000 | 3.000 |
Creativity | #3187 | 3.071 | 3.071 |
Style | #4234 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Uses balancing "Scales" for a pun and mechanic, but also has scaling physics objects as the mechanic
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
The game is really clean. Nice entry.
Fun balancing game! I have to learn more about each piece to know to put them properly cause I kept dropping the pieces. But it's simple and fun nonetheless.
Nice idea, I would work on the aesthetics a bit and make bigger platforms for objects.
Great concept. Well done!
Fun game! I kept trying to drop them from a higher height to speedrun the earlier stages which felt fun :P
Hits the nail on the head for the jam theme. The "slow rotation" mode should probably be the default.
You can scale the difficulty by giving the player increasingly irregular polygons. This added difficulty can then be eased by adding a "flip" mechanic that allows you to flip shapes.
Very easy and intuitive controls, solid execution and a clear artistic style. Gets boring and repetitive pretty quickly, though.
A simple game and premise, but well-executed for what it is. The first few levels were fun, but I would've liked to see the difficulty scale a lot more than it did, as the game quickly got kind of monotonous. Not sure how you'd do that, though. Maybe more round things that can roll?