I think you focused a lot of the time in the art part(the designs you made are great) and less on the gameplay and design, which leaded to a one click experience. Maybe balancing this two would have a better result, I had a similar problem in my game but the other way around haha. Anyway, congrats on submitting to the jam!
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Crece y Vence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #7199 | 1.309 | 2.000 |
Overall | #7362 | 1.055 | 1.611 |
Creativity | #7381 | 0.982 | 1.500 |
Enjoyment | #7387 | 0.873 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When the player grabs a potion, 2 copies of his sword are generated and they are giant and attack for a certain time.
Development Time
48 hours
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