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Ace-corn!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5987 | 1.890 | 2.500 |
Overall | #6420 | 1.858 | 2.458 |
Style | #6436 | 1.795 | 2.375 |
Creativity | #6473 | 1.890 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game is a tower defense game where the tower grows over time. As the tower grows, so does the enemy type change to accommodate the size change.
Development Time
96 hours
(Optional) Please credit all assets you've used
Enemy death sfx - "Goblin Death" by Pixabay
Tree damaged sfx - "сломалась сухая ветка" by sergei_spas
BGM - "Pixel Plains" by junipersona
The rest of these are original assets and their creator are credited in the game description.
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Comments
I think the biggest flaws are that it feels too tightly balanced around buying certain upgrades at certain times, and not revealing what towers are now available to buy at the start of each round. My first two runs lost purely because I didn't notice the previously locked right side acorn shooter was now available. Other than that, it certainly has potential!
Reminds me a bit of “Plants vs Zombies”. Some things need some more polish, but overall it’s pretty solid.
Cute idea, I think there could be a bit more balancing so that the game doesn't feel like it's changing as abruptly (and it seems odd to offer upgrades for the pumpkins when they don't seem to be in the waves yet). Cute concept and game!