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TinyTown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #609 | 4.093 | 4.093 |
| Overall | #1757 | 3.400 | 3.400 |
| Creativity | #2653 | 3.240 | 3.240 |
| Enjoyment | #2990 | 2.867 | 2.867 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build big things in a small town, it's about playing with scale
Development Time
96 hours
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Comments
[I can't really say that this game is good...]
[BECAUSE IT IS INCREDIBLE! ⭐_⭐]
Jokes aside, I honestly don't know how to feel about it.
At first, the visuals were weird, but in the end I thought they worked really well, like this game clearly has an identity. Plus the music perfectly fits the aesthetics.
There nothing to do except build, yet it's very addicting to try to pile up the limited ressources into a nice
Cult Spiretower.It isn't my favourite game, but it certainly leaves a strong mark! Good job! =D
Neat game! Gives off the perfect 70-80's vibes.
Also, you know what they say. Teach a man to fish.. and.. uhhhhh......
I looooove this !! The art is perfect ! Having no scoring system or mesurable goal is quite refreshing and fits very well with a short game.
As mentioned by StevePixelFace, the music and artstyle of the game is amazing :))! The game itself is neat, from the constant positive attitude no matter how whacky my build is, even if it toppled all the way to the ground :'). Also loving the camera zoom showcase feature, how it essentially tracks up from the bottom down to the height of your build, very kewl! XD
The style and vibe of this game is fantastic. Super creative and impressive. Music and sounds effects just fit so well. Amazing job!