Very visually technically impressive, but the controls and interface are very clunky and make it hard to get into. Also, the best strategy seems to just be rushing for the portal (at least until the stage with the big ship, at which point the portal didn't work).
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Bigger&Better Warships!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6064 | 1.855 | 2.833 |
Creativity | #6123 | 2.073 | 3.167 |
Overall | #6261 | 1.928 | 2.944 |
Style | #6278 | 1.855 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Within the video for Build-To-Scale, an example was given of the player getting bigger as they progress the game. I then had the idea of the player defeating enemies and using their parts to make themselves bigger in order to defeat more difficult enemies each level.
Development Time
48 hours
(Optional) Please credit all assets you've used
https://www.youtube.com/watch?v=4NLrfxNt3ps
https://www.youtube.com/watch?v=XTxN226uQac
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