This game is definitly on the better half of the entries. It feels really smooth, but it's sad that the hazards don't always work, it really takes the motivation out of the game. The art is good, but maybe you could break things up with different background colors, different kinds of platforms and expand on the core mechanic.
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The Endless Void's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1646 | 3.286 | 3.286 |
Creativity | #2251 | 3.357 | 3.357 |
Overall | #2664 | 3.119 | 3.119 |
Style | #4044 | 2.714 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The camera changes sizes (scales) to reveal more or less of the level when the player meets a green box.
Development Time
Comments
A great game, and a great core mechanic! The art-style is works well, though there are some cases where the player isn’t distinguished from other 1x1 boxes in the room. Sound effects and music would also add a lot to the game.
(Also, a shorter death to restart delay would help with frustration from players who aren’t great at this genre (me).)
The player was suppose to be a different color but was not able to fix it in time so it can be confusing to tell the player apart from the 1 by 1 blocks. Sound effects will be added in the future after the Jam. I also realize that the death animation takes to long and could've been shorter. Thank you. I will take your feedback into consideration.
Awesome concept and the expansion transitions are excellent and really add to the experience.
I feel as though the levels could be expanded upon in more interesting ways though, the platforming puzzles can be tiresome on repeat attempts.
Noice, I liked the pendulum platforming and the nice simple art style. Pretty solid. Sound effects probably would've helped though (also I ran into the win screen bug). Really impressive that it was all made within 48 hours. Kept me engaged really well, it's got potential as a speedrunning game if you ever feel like it.
Cool concept! Very fun finding out what was behind the black zone. Lots of gameplay opportunities with that mechanic. The pace at the start was great but unfortunately dying became very time-consuming! Instantly jumping back to the start of the level would've kept me engaged for longer. Very nice entry :)
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