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Froxyz

52
Posts
1
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19
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A member registered Jan 20, 2024

Recent community posts

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Wow that was really cool!

I can only agree! Me and my brother would absolutly love to play this on my laptop, but we werent able to because of the janked input maping.

there is a page in the manual that describes input collision. A decoded keyword is always a sensical, english word.

I have chaba's helmet which triggers earthblast 6x when Tsunami is used. I can drag the tsunami spell onto the screen. I don't have enough spellpoints so it doesn't trigger, but it still sends 6 earthballs flying.

Related question: is there a way to see how many spellpoints a spell uses?

there is a full game on steam!

it's all in the itch.io description :)


You'll get the hang of it!

Gam

Gam

Nice game! It heavely reminds me of hyper jump

<3

Thank you a lot, my brother and I always enjoy playing this game

I hope you're in a better place now and I wish you all the best

Hey Alexandria, I'm glad to see you're well. I commented on your last projet "Strawberries and Lan-cables", and it still runs through my mind. I'm sorry if i'm maybe disrespectful but what is the meaning of that novel?

I do not know, how to interpret this piece of work exactly, but have my deepest respect in the way it interacted with me.

OMG
This Game is so much bigger than this simple artstyle could suggest. I really want to thank you for helping me at the start, this game was great!!
I also walked around about an hour before I realized what I had to do, but after that progress went steady. But the final challenge is deadly, it was really frustrating XD

If anybody is reading this, please try this game! I can give additional tips if needed, just ping me.

This is really fun, I'd love a full version!

I like it

Hi! I just found this game and I'm completly bamboozled. The house is non-euclidian, right?
I'd be glad if you could give me some tips :)

Very nice game! I revisited it a few times now, and today I officially solved it. Here is how it's done easily:

faces:
All cards cost 1
Pierce cards bounce
Bounce cards pierce
Additional bullet per shot

Then I had 2 "refill energy cards", so I could spam, and 3 of the "4 piercing shots" card. Every time I pressed it just cleared the whole board.

For the second half of my game I got a legendary card "add one bullet every time you shoot". I combined this with "next shot bounces" and "next shot is a bomb".

I created a wall of explosion and made it to wave 60 before the lag got problematic :)

hold escape, it's described more clearly in the "README" file

womp womp

really nice game, I got 13320

The visuals are fine for me, and I really appreciate the variety of customization options you've included. One suggestion: it would be great if the card design options could also affect the front of the cards, not just the back.

However, I did notice an annoying flaw—when you have a combo at the top, the stack runes are obscured by the score button. This became especially frustrating in late-game situations where I needed to see the stack runes to make strategic decisions.

For example, if there are only seven cards left in the deck and I have a pair on top, I can’t tell whether I should discard a bottom card to complete a triple. Having a clearer view of the stack runes in these moments would make the gameplay feel much smoother.

Nonetheless, great experience!

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yes, that was it! nice, i didn't even notice :)


I'm interested, what's your high score, and what is the possible maximum?

Just broke 60! A little tip for other players: you can redeal your cards at the start of a game until you get a good first hand. You can also hover over the little cards to the right of the screen to see which individual cards are left.


I have a question, what does "Ace high" mean? I got it on my run with 60 to appear

Very simple and nice game, what's great about this is how intuitive and nice the design is. Thanks for giving me a little fun!

It's so wholesome to read this conversation as it happens

I am not quite sure what exactly specs are, but I think you need this information:
Intel(R) Core(TM) i5-7300U CPU @ 2.60GHz   2.71 GHz
8 GB RAM
(and like 8 Gigabyte memory left :')

I think that's what you're asking, but incase I'm wrong just correct me

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First of all, W Dev for responding and patching this fast

Secondly, no, sadly the issue hasn't fixed itself... As you can see, my character just left lol. Maybe it's important to mention that I have low memory on my device.

I could only play the first round (tutorial). From the looks of it it's a fun game, but in the first lobby the game glitched out and the character was invisible. Without seeing where my character is, I couldn't progress further. 

I will give it another try when that bug is fixed.

This is really cool, would love to play a full version one day!

I can't play Maginot in the browser?

That would be much appreciated!

This was very cool, I just sometimes missed text when I was clicking very fast

Well, it would fit it's own game! It becomes very predictable after a few minutes, so it takes away the fun of the game. Maybe implement a AI to play against? Because the current enemy hit's absolutly nothing. Look into making a working gameplay loop. My suggestion are perhaps math related powerups and some way to interact with an enemy or the enviroment.

I really enjoyed this game!
The automatic balancing of the rising stakes is genius. Whenever you have bad luck and immediatly pull a vampire, the stakes are really low and you don't loose immediatly.

I stumbled onto this by accident, and it was surprisingly fun. Even tho it sometimes was very unbalanced, that made it just more fun. In the end, I had a tower of gazillion totems, which insta won the last few fights. It did get a little laggy in the end, but very polished, I liked it!!

The ending is the summary of jumpknight

Good Game

Cool concept, but it need's heavy balancing and a lot more variety. The artstyle is nice and all, but I would greatly appreciate more color to differenciate different actions better.

Wow, that was really cool