Wow that was really cool!
Froxyz
Recent community posts
OMG
This Game is so much bigger than this simple artstyle could suggest. I really want to thank you for helping me at the start, this game was great!!
I also walked around about an hour before I realized what I had to do, but after that progress went steady. But the final challenge is deadly, it was really frustrating XD
If anybody is reading this, please try this game! I can give additional tips if needed, just ping me.
Very nice game! I revisited it a few times now, and today I officially solved it. Here is how it's done easily:
faces:
All cards cost 1
Pierce cards bounce
Bounce cards pierce
Additional bullet per shot
Then I had 2 "refill energy cards", so I could spam, and 3 of the "4 piercing shots" card. Every time I pressed it just cleared the whole board.
For the second half of my game I got a legendary card "add one bullet every time you shoot". I combined this with "next shot bounces" and "next shot is a bomb".
I created a wall of explosion and made it to wave 60 before the lag got problematic :)
The visuals are fine for me, and I really appreciate the variety of customization options you've included. One suggestion: it would be great if the card design options could also affect the front of the cards, not just the back.
However, I did notice an annoying flaw—when you have a combo at the top, the stack runes are obscured by the score button. This became especially frustrating in late-game situations where I needed to see the stack runes to make strategic decisions.
For example, if there are only seven cards left in the deck and I have a pair on top, I can’t tell whether I should discard a bottom card to complete a triple. Having a clearer view of the stack runes in these moments would make the gameplay feel much smoother.
Nonetheless, great experience!
Just broke 60! A little tip for other players: you can redeal your cards at the start of a game until you get a good first hand. You can also hover over the little cards to the right of the screen to see which individual cards are left.
I have a question, what does "Ace high" mean? I got it on my run with 60 to appear
Well, it would fit it's own game! It becomes very predictable after a few minutes, so it takes away the fun of the game. Maybe implement a AI to play against? Because the current enemy hit's absolutly nothing. Look into making a working gameplay loop. My suggestion are perhaps math related powerups and some way to interact with an enemy or the enviroment.
First of all, W Dev for responding and patching this fast