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Dim the Dinosaur's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3670 | 2.835 | 3.750 |
Creativity | #4563 | 2.646 | 3.500 |
Overall | #4922 | 2.425 | 3.208 |
Enjoyment | #6253 | 1.795 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Light and builder moths can be used to scale blocks in the environment, which play notes from a scale, in a small scale world, with a scaly character. Oh, and you can build your own levels.
Development Time
96 hours
(Optional) Please credit all assets you've used
Made them all myself during the jam.
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Comments
I love the art and sound design, and it is incredibly cool that you made a full level editor within the jam! The whole game is very clean and polished, and it has this lovely peaceful feeling to it, especially with the lighting effects.
I really like the idea of using light to interact with moths as well. Unfortunately the moths never seemed to go where I wanted, and I felt like I was fighting the game at some points. I wish I could’ve played more, but I got completely stuck at the first shard. I simply couldn’t make the jump no matter what size the blocks were. The tutorial sign said to roar, but all that seemed to do was reset the blocks, which didn’t help any. I think you have the bones of some great gameplay here, but it needs to be a little easier to control and a little better explained.
Impressive work overall!
Really cool concept and cute design, looks pretty polished (even though I also got stuck at the cubes before the first shard ;-;)
"You must upload a digital game to itch.io, which is playable by someone using a Windows PC, with nothing more than a keyboard or mouse. It should not require additional hardware or software to run." The farthest I got in the game was a pause screen that never went away at the beginning, probably because of weird buttons, so I never got to play it.
I was very excited to play this when I saw the beautiful graphics, but it's generally not a good idea to make your game for a controller, especially for a game jam when you want as many people as possible to play
The engine I wanted to use is designed for a controller, and since I was entering for myself more than others, I went ahead with it.
The pause screen coming up is due to a bug that I can fix after voting. Steam requires games with controller support to auto-pause when there’s no controller and I forgot to turn it off.
Very cute and interesting! Good job and good luck!
Lot of potential, though I don't know how to solve that first shard puzzle xD
Great style, wish I could've figured out how to get through the moth boxes to the first shard
The UI is so nice everywhere. I can not believe that you made a level editor as well. WILD