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Coffin Jack's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1876 | 3.484 | 3.615 |
Overall | #3557 | 2.866 | 2.974 |
Enjoyment | #3862 | 2.594 | 2.692 |
Creativity | #4968 | 2.520 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
"Coffin Jack" fits the theme "Built to Scale" by having the difficulty and complexity of the levels increase as Jack ascends. Players must scale their skills and strategy to overcome more challenging obstacles and hidden platforms. The game's design evolves with the player, embodying the essence of growth and escalation.
Development Time
48 hours
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Comments
That jump is wicked!
Love the retro vibes! I think the game would have been a bit more forgiving if the bar only depleted for every wall jump, rather than over time while not on the ground, so that how high you could get wasn't determined by how precisely you could time your jumps. That's a minor detail though, overall the game was very fun!
Really nice art here. Would like some better guidance on where to go.
At first I thought that the claw mechanic was a little unresponsive and unforgiving, but after getting the first power up I started getting more comfortable with the controls and felt really satisfying. I really enjoyed the visuals as well, kind of looks like an obscure sega genesis/saturn game.
Its a creative idea, and very hard as below comment said, btw I am not sure if it goes against the style you have planed but sometimes when a sound seems to be very repetitive what we do is to randomize the pitch a bit, and it gets more comfortable for the ears, keep up!
I was too hard for me but it was still fun! Love the graphics!