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i++'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3467 | 2.727 | 3.857 |
Overall | #4436 | 2.593 | 3.667 |
Style | #4584 | 2.525 | 3.571 |
Creativity | #4935 | 2.525 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game deals with logistical scaling and building increasing large systems
Development Time
96 hours
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Comments
if you lose then you have to close the game and open it again, because there is a bug that prevents you from placing anything
Stunlocked me for awhile lol, feels like it needs some balancing for difficulty (e.g. without something to convert the isotopes they decay too quickly to be worth using? But the processor for them is entirely random chance) but overall fun! I'd love to see a playground mode to get the hang of how things work, because a single level to try things out or risk failure doesn't really encourage experimentation.
Very fun game, I couldn't work out how to use explosives but still enjoyed it!
This was actually quite fun good job! IMO the items shouldn't change when you complete a level. a lot of the time I would re-roll and would be like ooo I only need $1 to buy this, but as soon as I finish the level the item would disappear