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Scale Ironworks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2953 | 3.143 | 3.143 |
Enjoyment | #4350 | 2.429 | 2.429 |
Overall | #4639 | 2.524 | 2.524 |
Style | #5997 | 2.000 | 2.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are building equipment that scales off your customer's stats
Development Time
48 hours
(Optional) Please credit all assets you've used
---Font---
- Bagnard
By Sebastien Sanfilippo
SIL Open Font License version 1.1
---Audio---
- City of Magic
by Dark Fantasy Studio
- Various UI Sounds
By Ovani Sounds
---Everything Else---
By Jamie "Jasenerd"
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Comments
Interesting idea. Game has a lot of depth for a jam submission. Like others have said the UI wasn't the most intuitive but could work it out. Took me a minute to realise I could open the order and keep that grid on the screen while using the other equipment stations. Cool grading system with the gem/stat combinations. One of the games I've spent the most time on. Also the music is very relaxing which makes it comfy to play.
I really enjoyed this! The controls are a little clunky but the gradual shift from "what the hell am I doing" to "Oooooooh" was engaging enough to see me through completing an A+ artifact.
It took me a good couple minutes to sort out how to play and what I was trying to do, but once I went back to read everything carefully I think I got it. I struggled with the controls and kept hitting escape instead of TAB or shift or something like that. Overall though not bad, super neat idea.
Thanks for the review :D
The controls were a last minute fix, when I realized that escape doesn't get captured when played via webpage. I think next game jam I should reserve more time for tutorials and controls, because leaving it for last minute was certainly... a choice.