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Futures Forgotten Energy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1734 | 3.549 | 3.833 |
Overall | #3328 | 2.932 | 3.167 |
Creativity | #3673 | 2.932 | 3.167 |
Enjoyment | #4770 | 2.315 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
[SPOILER] The character in the game was "Build" as a human clone to scale a mountain.
Development Time
96 hours
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Comments
I love the style and shading of the game. Use of in world UI is very cool and the dithering on the landscape is very pretty. I think I would have prefered more interaction with survival decision making. Maybe I didn't get far enough to experience when I would need to let go of the space bar but having the character auto walk would have also helped.
Yes, I needed determination to keep my finger on the space bar LOL, nice idea and a different gameplay from what we are used to!
Loved the visuals, especially the chasm, and the shifting landscapes. Just had one note about it, when climbing the ramp to the energy source, it doesn't look really clear that you are climbing something, and I thought it was a visual bug until I saw the screenshots of the game. For sleeping, I think it would helpful to add a small sleeping scene, it doesn't have to be complex, just something to show that the character really took a rest, like the screen fading to black and then back or something like that.
Cool visual style ! The menu system is also pretty cool .
wouldn't run in brave browser
Thanks for letting me know! Do you have any other information so i can fix this? Did you get an error or just a blank screen?
Hey Iceluke, first off don't worry, I don't rate games that don't run for me.
Second, it was just a blank grey screen, not even showing a framework logo (like unity or Godot). No errors in the browser console either.
I switched off Brave's various shield functions as well to double check.
Good art style and atmosphere. I really like the 3D in-world inventory interface and morale/energy meters. This could be expanded in the future with stuff like random encounters/events, finding items and managing inventory, day and night cycle and so on. Very enjoyable experience overall.
The gameplay was really creative, it definitely wasn't what I expected. I was a bit confused at first but got it fairly quickly. I like the style a lot, it kinda reminds me of Lethal Company with the color scheme and shaders. Good job!