Cool idea, super polished and the visuals look really great, both in 2D and 3D. If I had to make a suggestion, I'd say clump the controls together a bit more, make them a bit easier to traverse between, and speed them up, so that if you overcorrect it doesn't take forever to reposition. Neat concept, just kinda cumbersome and repetitive to constantly travel between everything. Still a really cool game and also rat gaming.
Play game
Puny Pilot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1921 | 3.472 | 3.750 |
Creativity | #3142 | 3.086 | 3.333 |
Overall | #3331 | 2.932 | 3.167 |
Enjoyment | #4965 | 2.237 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game highlights a large difference in scale between the environment, the mech you run around in, and the rat you control
Development Time
96 hours
(Optional) Please credit all assets you've used
"Adventures in Adventureland" and "Unity"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Portent by Silicon Transmitter is licensed under a Attribution-NonCommercial-ShareAlike 4.0 International License.
Level textures provided by Ben "Makkon" Hale
Attribution is present in-game as well
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