I was stuck waaaaaaaay too long in the first level, because I didn't figure out you could scale the cubes. there was just this little bit of height missing to make the jump, so I tried angling the cubes and all sorts. but it was a bit frustrating to keep getting hung up when jumping against ledges, and not being able to jump when standing on an incline.
In the end i got till the level with the cube behind two lasers in the middle path. there just wasn't enough time for me to make it :(
All in all impressive level design for only 48h, but a screen at the beginning to explain the controls would have helped me a lot.
PS: and the cubes kept tipping through the walls for me and getting lost.
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Grandpa VS Time & scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #6611 | 1.818 | 2.571 |
Enjoyment | #6860 | 1.515 | 2.143 |
Overall | #6958 | 1.583 | 2.238 |
Style | #7114 | 1.414 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
60%
Development Time
48 hours
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