Game starts lagging after having only two shapes in the field. It's a funny concept for sure, but at one point I kept drawing and no shape was forming (happened after one shape fell off the bottom, just went through every shape). Good idea for a game! Sadly, couldn't play for very long U^U
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Drawn to Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1703 | 3.526 | 3.526 |
Overall | #2718 | 3.105 | 3.105 |
Style | #3165 | 3.000 | 3.000 |
Enjoyment | #3244 | 2.789 | 2.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each time you draw a shape it scales proportionally until it has the same area as a target shape
Development Time
(Optional) Please credit all assets you've used
Background music is by Kevin MacLeod, Game over sound effect is from Freesound
Comments
Pretty cool idea and I liked the doodle style but the pieces kept falling through the bottom so I was never able to build and score any lines unfortunately, both on Mac and Win. Maybe I’m doing something wrong?
I'm sorry, I really can't diagnose the issue. I thought it might have to do with whether multithreading was available or not, but I tried exporting a WebGL version with multithreading enabled and it still ran into the same problem. From some online Googling, your Windows CPU doesn't support multithreading but your Mac CPU does. I think this has something to do with the Godot 2D physics engine that is out of my control, I was aware that my game was pretty intensive on the physics engine but didn't have time to optimise it before the deadline. I might have to ask around people that are more familiar with this than I am.
One of the most creative spins on Tetris I have seen! Very cool!
Really great idea. I think this is a push for the theme, though. I would've liked some sort of ability to scale the pieces up when they're already on the board, to hopefully get a match
I see. I personally thought it fit the theme quite well, though we all have different interpretations of the theme and that's ok. As regards to your idea, 1) I'm not sure if it would make the game too easy, as part of the difficulty of the game is the lack of control the player has over the shape once it is drawn, making it paramount that they draw it to exactly the right proportions 2) I'm not sure how expanding the shape when it's already on the board would mess with the physics engine, I imagine it would most likely result in unexpected behaviour. Still, thanks for playing!
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