Neat concept! I feel like the strongest part of this is swapping control between the different goblins, I'd definitely lean into juggling between them, maybe even manipulating them to activate traps or other mechanisms in the dungeon instead of the more tower-defence like aspects if you wanted to keep going with this. Great job getting this in under the deadline!
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Unnamed Goblin Dungeon Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4101 | 2.298 | 3.250 |
Creativity | #4540 | 2.475 | 3.500 |
Overall | #4684 | 2.269 | 3.208 |
Presentation | #5192 | 2.033 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control the monsters against a hero similar to a player with lives.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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