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Terminally Skill(ed)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1119 | 3.405 | 3.405 |
Overall | #1386 | 3.477 | 3.477 |
Presentation | #1497 | 3.568 | 3.568 |
Creativity | #1851 | 3.459 | 3.459 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a tower defense where you send the enemy waves, but with a puzzling twist!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
the aesthetics and execution are great, I wish there was a bit more strategy involved though, since every level can be done by just sending out every unit at once.
Glad you liked the game! I definitely made every level a bit too easy to complete, but there's also a perfect rank per level if you manage to beat it without losing any units, which requires a bit more strategy ;P
Really fun! Required quite a bit of strategy, and the level design is real solid. Art had a really cool Virtual Boy-esque aesthetic, and I would 100% play a full game if it ever came out :]
Such a fun game! Love the idea and the art was really polished. While there were a few levels that took a few tries, it only enhanced the game as it was exciting to develop new strategies to shoot for the pure evil corruption. Awesome job!
Thanks for the game! I like the graphics and tower defense is always fun. For critique, I think it could've used some balancing: I beat most levels just spamming each character as quickly as possible. Still, quite enjoyable :)
Thanks for playing the game! Really glad you liked it ^^
I tried making the base requirements for each level pretty easy to achieve, but there's also the Pure Evil rank you can get by completing a level without any of your units dying, which involves a bit more strategy ;P