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Lonk shall not pass!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3031 | 2.673 | 2.857 |
Creativity | #3366 | 2.940 | 3.143 |
Overall | #3593 | 2.695 | 2.881 |
Presentation | #4136 | 2.472 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A dungeon crawler, or rather you are the dungeon against the AI
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Seems like the cooldown from the slime upgrade does not change, so I believe I got an infinite run at this point, with the slimes one-shotting Lonk every time, haha
Good game! Definitely wish we could place more items/enemies!
yeah, more things to place was something we planned for at the start, but we decided to spend time pollishing what we had and adding more cards to pick from. Even with the few things we had, the ballancing was a mess XD, thanks for playing anyways :)
(And yeah, the slime cooldown doesn't change properly)
Neat game! I found the game play a bit confusing. I lost Lonk a couple of times, and I'm not sure the walls worked as intended. I really liked the animations. And the sound design was wonderful as well.