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Losing It's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4373 | 2.552 | 4.167 |
Overall | #4746 | 2.245 | 3.667 |
Enjoyment | #4786 | 2.041 | 3.333 |
Presentation | #4933 | 2.143 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In a normal survival action shooter game like this the player has to kill as many enemies without dying, in this game the player has to avoid hitting the enemies to stop themselves from dying
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Interesting concept. A bit easy to cheese. For a 2-day jam, well done.
Fun idea! I got 393013 score, but the game only became challenging once I picked 3x distance upgrades + more civilians, otherwise it was easy to find a spot with almost no civilians and stay in place. I guess it would be more fun if you either had to pick more upgrades, or start the game with several of them.
The gameplay concept is clever and the way it's set up story wise is pretty funny. Also, I like that the "damage" meter on the right decreases over time, it's a nicely forgiving mechanic. I wish there was more focus on audio though. Overall, good job!
I was quite disappointed that I ran out of time for audio, thanks for playing!