I like the concept of controlling the bullet, and the atari-like graphics and sounds. But control needs to be a bit smoother for it to stand its own. Maybe difficulty levels controlling how fast the bullet travels? Or the ability to accelerate or brake the bullet in challenging sections? There's a lot of room for growth here. Great job!
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Hedge Maze Hitman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5595 | 1.701 | 2.571 |
Creativity | #5819 | 1.890 | 2.857 |
Overall | #5971 | 1.732 | 2.619 |
Presentation | #6065 | 1.606 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a bullet instead of the shooter.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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