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Shadow Hunters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1661 | 3.526 | 3.526 |
Enjoyment | #2114 | 3.000 | 3.000 |
Overall | #2415 | 3.123 | 3.123 |
Presentation | #3172 | 2.842 | 2.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a stealth game, but reversed. You're catching the intruders.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is a really, really good game. The concept is interesting, but the execution just knocks it out of the park. Does not feel like it was made in 48 hours at all. My only complaints are that the controls seem designed for a race of 3-armed beings, and that the robbers and staff members probably should not overlap as much as they do. Otherwise, excellent work.
The concept is cool but the control are somehow hard to catch but once you get them the command are so smooth! I really felt like a tower control.
The concept is nice, the art is too, but the controls are really hard to use. Or I'm just drunk