Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

GameControllerView game page

Submitted by GameDevDave (@GameDevDave_) — 1 hour, 41 minutes before the deadline
Add to collection

Play game

GameController's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#6963.8823.882
Overall#19743.2653.265
Presentation#25193.1183.118
Enjoyment#27172.7942.794

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Harrass the player as a game manipulating the mouse and keyboard

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

My favourite part was scrolling the mouse of the table xD

Submitted

This made me giggle, I enjoyed launching the computer at the person!

Submitted(+1)

This made me giggle, I enjoyed launching the computer at the person!

Submitted(+1)

It was hard to understand how the game works but was so funny the idea

Submitted (1 edit) (+2)

==============

This is my rubric:

[ + - - - - ]      1 - Missing

[ + + - - - ]     2 - Somewhat Present

[ + + + - - ]    3 - Present

[ + + + + - ]   4 - Well Done

[ + + + + + ]  5 - Outstanding

==============


GAMECONTROLLER

[ + + - - - ] :: Enjoyment

I wanted so badly to enjoy this game more, but because of the inconsistency of the gameplay I felt more like the player; out of control of my actions. While that add an artistically ironic dimension to the gameplay, it does nothing for my enjoyment factor. That said, I did enjoy trying to figure out how to annoy the player, and exploring what sort of control I DID have over the game.

I get the impression that there might have been more to the game that I wasn't able to access. Perhaps if it were more stable I would have enjoyed it enough to find more of these elements. Here are the elements I DID find:
- I can shoot certain keys at his face if I push them enough times
- I can move the mouse to control his use of it
- If I wiggle it enough (maybe?) I can have a brawl with him where I'm the mouse hitting him in the back of the head
- Up to a point I can follow his key inputs to trigger certain events
- Apparently I can shock him with electricity by lifting my mouse close enough to the light.. It was at this point during my second playthrough that I stopped playing, because he was clipping outside of the scene beyond where I could see him.

Some of the inconsistency might have come from using the web version; but I didn't see a downloadable. I really wish there was a downloadable available..


[ + + + + - ] :: Creativity

This is where the game really shines. The roles really were reversed when it came to the player/developer experience. It was probably very difficult to implement this idea; and when it works, it's really rewarding to see. I enjoy the idea of being on the other side; manipulating the player as the computer rather than the other way around.

If there were more unique elements to this idea I would give it 5 stars. Perhaps if there were a wild narrative to explain why it is happening? For instance, it used to belong to Area51, or you got your computer from wish.com (lol) or both? This would open up a lot of avenues to unleash your creativity.

That said, great job reversing the roles!


[ + + + - - ] :: Presentation

I wanted to give it 4 stars, but I just felt I couldn't for two reasons:

1) no audio
2) the visuals/animations were too inconsistent.

For instance, my mouse slipped out of the player's hands almost immediately after I triggered the mouse fight. He still reacted as though he was holding the mouse though.

The reason I didn't drop the score on presentation further is because the events that happened were unique and interesting. I was surprised when I electrocuted the player. I actually wanted to try and move him somewhere else, but I couldn't. Then he clipped through the ceiling without me knowing how.


Really, I think that the presentation was good, but could be better if these inconsistencies were managed.


Final Review:
--
GameController is a fascinating (and somewhat satisfying) exploration of reversing the roles between a computer and a player. It encourages you to explore what you can do to mess with the player. If it had more narrative depth and stable gameplay, I think this could compete with the likes of "The Stanley Parable."

Submitted

I'm doing a second pass on my reviews. I haven't made any changes to this one. That said, I want to praise all of your effort! This definitely wasn't easy for you to implement! I hope to see an updated version in the future!

Submitted(+1)

The beginning was ultra fun but then i got stuck after 30 seconds, too bad because i wanted MORE !

Submitted(+1)

Cool concept! I did get stuck after jumping out at the player though

Submitted(+2)

Funny game and I like the idea. What happened to the guy though I couldn't get to the ending I got stuck after electric sparks started

(+1)

Fun idea! I was shocked when i jumped at the person LOL

Submitted(+1)

a truly first person experience XD I like it, I wish there's a little more instructions though!

Submitted(+1)

Very fun! Made me LOL

Submitted(+1)

very cool. but couldn't find any easter eggs though. breaking the keyboard was fun