interesting idea and pretty well polished, but once you figure it out it's pretty much impossible to lose. you have perfect knowledge and unlimited resources, there's no actual player input involved. if you see sword, block. if you see shield, attack before they get it up, or take time to heal if the shield is already up. i could see a version of this with multiple attackers, so you have to decide which to attack and which to defend against, being really fun; or maybe you could only have a certain number of attacks, or shields, etc. something to force decision making
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Slime Gladiators's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3313 | 2.582 | 2.667 |
Overall | #4045 | 2.517 | 2.600 |
Creativity | #4288 | 2.582 | 2.667 |
Presentation | #4318 | 2.388 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
By enveloping your enemy you gain their stats, and must fight in their shoes
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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