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ShadeCastle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1561 | 3.230 | 3.230 |
| Overall | #1895 | 3.290 | 3.290 |
| Creativity | #2147 | 3.361 | 3.361 |
| Presentation | #2153 | 3.279 | 3.279 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game's a top down shooter, but you are the enemy RTS style.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Good game with amazing art, but it really felt kind of arbitrary once the intruder finally died, since I had been spamming hundreds of units for quite a while a that point.
Good concept well executed! I like all the different shadow creatures and I liked that there were different strategies to fend off the attacker. Great job!
Pretty hard, but good concept and executed well. It was a little annoying when the player would be hidden behind the UI, though
It's too difficult it took me a lot of tries to win a game, another thing to be mentioned that the game need to be polished with some effects like particles. But overall good idea and good implementation .
I also liked the art very much, but you might add lights to those fires around the scene.
Lights were part of the original plan, but I didn't have time to set up a different render pipeline. Particles would've been really cool though, I didn't think of that! Thanks for the feedback!