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The unremarkable adventures of Goodenough, the sword's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4746 | 2.386 | 3.375 |
Enjoyment | #5477 | 1.768 | 2.500 |
Overall | #5480 | 1.945 | 2.750 |
Presentation | #5947 | 1.679 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We play the sword, not the hero and want to remain average instead of looking for glory
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like the concept behind the game but I wasn't sure what I was doing. Still had fun though
I have no idea what just happened. High score 48
I'm still not sure I understood the game, but as long as I kept on consuming the objects I never lost? Which is a bit confusing because I guess that in order to remain non-glorious I would have to not use too many objects? :-s
Anyways, congrats on finishing a game with so many features in one week-end! and very nice take on the theme (which I guess is also part of why it's hard to understand, since we're so used to playing the running person x))
So I don't have a lot to say about this game, I didn't really understand how to make your sword average and I didn't found anywhere where it is explained. Also, it is probably better to make the download a zip file and make the music work on both headphones.
Super creative way of interpreting the theme <3