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Theogony: The Gods Above Us's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4265 | 2.583 | 3.444 |
Presentation | #5047 | 2.083 | 2.778 |
Overall | #5132 | 2.083 | 2.778 |
Enjoyment | #5913 | 1.583 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It "reverses" several genres (RTS, Character Action)
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I guess the concept is interesting and promising. Observing humans do their things, and having ability to only slightly guide them towards desired destination, with more unforseen conequences - this might go far if developed further. Maybe you should have focused more on simple things a judje your priorities. Even plain 2d world with 8x8 pixel sprites for humans could deliver the idea, given you implement some mechanics on it. In any case, you created a game and showed your ideas to people, that's nice! Good luck in any your future projects!
I'm sorry, but I don't understand what needs to be doing.... I saw that I could click on the cones, but the second object stopped glowing after I clicked on it and it seemed like I couldn't interact with anything :(
Shame you didn't get far, the idea is very interesting.
It was an interesting concept but it was unclear what to do and how much and which effect apollo had.
interesting!