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A jam submission

ReflectionDeflectionView game page

It takes just 1 bullet
Submitted by CheekyKnob — 2 hours, 37 minutes before the deadline
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ReflectionDeflection's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#41012.2983.250
Overall#45402.3283.292
Presentation#45432.2983.250
Creativity#47462.3863.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Controlling the bullet instead of the gun

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Fun game, that I think worked for what it sought to do.
Honestly, my only real criticism would be that I didn't love that each level seemingly started the game way (with the first entry room almost always being the same)

Developer(+1)

originally i wanted to added a feature where the player can choose a number if pre-set location. However due to time constraint i had to cut that feature out. Sorry dude

Submitted

No need to apologize! Thanks for submitting a fun game!

Submitted (1 edit) (+1)

Cool idea and well executed! I was confused a little bit by the instruction in game which has a left click image with a right click description, but I finally figured out and had fun. I hope the time is shorter for each level, then it can emphasis the red explosives in the level. Currently the path of the bullet is not important as long as it hits the wall. Overall, nice game and I enjoyed it! 

Developer(+1)

Thanks for the feedback dude. I plan to further polish and expand the game down the line but it depends if I have time.

Submitted(+1)

I had a lot of fun with this. I felt the bouncing was a bit unpredictable at times and it was brutal when I hit a bunch of explosives haha. A slow-down ability might have been neat between shots to make it more predictable. Also maybe if I lose all my momentum could have been the fail state instead of a timer. Overall I thought it was fun.

If you have a moment I'd appreciate it if you'd also check out my team's game

Developer(+1)

Thanks for the feedback. I wanted to add losing all your speed as a lose condition however I was running out of time so I decide to add the timer instead as a quick replacement instead. I'm planning to add that later down the line if i wish to continue to further develop this game.

(+1)

neat concept, but the controls are limited

Developer

Thanks for the feedback. I might expand the game further in the future but depend if i have the time to do so.