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Gunman. Literally's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2114 | 3.000 | 3.000 |
Overall | #2666 | 3.032 | 3.032 |
Presentation | #2678 | 3.048 | 3.048 |
Creativity | #3096 | 3.048 | 3.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of a human using a gun, you play as a gun using a human to shoot
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Wonderful work! The art and the sound are cool :)
Thanks :)
The bgm and the gun sprite and animation. is just... AMAZING
Thanks so much!
That's so funny looking, a hilarious concept!
I'm glad you liked it :D
Fun little shoot, the human gun look so funny. Really nice Job.
Glad you liked it!
Hilarious game concept, and I love the lore as well! One feedback item: the gameplay itself doesn't involve any role reversal. At the end of the day, it's still a game about shooting a gun. Only the art is role reversed, not the game mechanics. But good job, it was fun!
The gun and the human did swap right? So , there is a reversal
Thanks for the feedback, I'm glad you liked the lore :)
Fun idea! The camera shake was a good touch! Nice job!
Thanks :)
Very funny game.
It's simple but very fun, and that's a good sign.
it's also not an easy game, but I like the challenge.
I'm glad you liked it :)
Was super confused about the story until I spawned in and realized what I was playing as. Hilarious, got a laugh out of me! I would add some kind of difficulty ramp over time. Once I found a movement strategy it became a bit too easy. Great work!
Thanks for the feedback! I was planning to add a difficulty ramp, but ran out of time.
I burst out laughing as soon as I saw the title screen. Such a funny concept made even better by the art.
There wasn't a tonne of variety, once I played for a few minutes I didn't see any new abilities or enemy variation beyond "more and bigger bags of hit points".
The sound and the art are perfect.
Thanks for the feedback, I'm glad you liked it :)
I was planning to add more variety in the enemies, and I made a couple, but they were so buggy and I had so little time left that I had to cut them.