Play very good game
Send the B Team!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1124 | 3.400 | 3.400 |
Overall | #2769 | 2.987 | 2.987 |
Creativity | #2877 | 3.120 | 3.120 |
Presentation | #4228 | 2.440 | 2.440 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a tower "offense" game, where you have to navigate a winding path while towers shoot at you.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This game was actually very enjoyable, it was really fun controlling my soldiers through these tower defense - sorry, OFFENSE levels!
Additionally, the game has great replayability, and I really want to see how many troopers i can get through the game with. Great submission!
I don't know why, but I lust love this game! Please check out mine too. Thanks :) 15/15
Love the music. Really gives me Old School Runescape vibes haha.
Like others have said there should be some kind of consequences for losing units. Besides that fun game!
The only thing that I find sad from a gameplay perspective is the fact that this game does not really encourage the player to keep as many units alive as possible. They can be considered to be a health bar, but fewer units mean it’s easier to dodge. So if we lose half of the squad on the first level, it doesn’t feel like a big loss. Maybe a score that would carry over could change this (so you can get 95+90+85 instead of 50+49+49), but I can’t see it on the menu screen. Perhaps it’s shown after you lose everyone?