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Abstract Path - GMTK 23's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2852 | 2.740 | 4.143 |
Overall | #3795 | 2.614 | 3.952 |
Presentation | #3955 | 2.551 | 3.857 |
Creativity | #4379 | 2.551 | 3.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Platformer in which the user controls the level rather than the player
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I liked it initially, a cute idea and fun little levels. That being said, just turning off the lights and repeating the entire thing was kind of lame to me. It switched the entire game from a puzzle/timing game to a memory/rage game, and I think it was a lame way to pad for levels. Don't let the scope creep!
Nice game, it's fairly simple mechanics-wise but still posed a challenge in learning how the player moves. I don't really think that the second half of the game added anything enjoyable personally, it just took the first few levels and gave them an extra unnecessary trial-and-error element that I feel was already present. I think if you added more unique puzzles, even just one or two, it would provide a more rewarding challenge. Nonetheless, I still found it enjoyable to play through, and I think the 3 color art style works well for the game. Good work!
The game is one of the best if no the best game I played and the same color levels where great and very fun to play. I think it would should add a pause button and when the player dies the level should reset after 2 to 3 seconds. The graphics where very good even though it was all squares, most likely due to the great color pallet. I really like the idea of you make the level while the AI player is trying to finish the level.
A really great idea and executed well :D Took a bit to get a hang of learning the motion of the player and placing the blocks, but each level was fun and challenging so I enjoyed playing. Only criticism would be that I wish I could see the trajectory of the player in some way / understand its range so that I could ration the blocks better. Well done!