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A jam submission

GMTK Game Jam Space ShooterView game page

Space Shooter but you're the astroid
Submitted by Om3gaGames — 4 hours, 57 minutes before the deadline
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GMTK Game Jam Space Shooter's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#41012.2983.250
Overall#49702.1513.042
Presentation#49792.1213.000
Creativity#55652.0332.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of shooting astroids you destroy spaceships

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

=========================

[ + + + + + ]  ::  ENJOYMENT

[ + + + + - ]  ::  CREATIVITY

[ + + + + + ]  ::  PRESENTATION

I loved the polish in this game, particularly with the slow-down effect when you aimed. I would also agree that the edge of the screen caused me to lose control of the meteor, I'd have to wait until the meteor respawned at the center of the map again. But overall, fun game. The enemies that would try to shoot at me gave me a bit of a challenge, but it was a fun play.

==========================

Submitted

Good work! I liked the creativity in the concept, and it was fun launching myself around the map, though I do wish I got more feedback on death.

Submitted

The machanics itself is already satisfying, nice job! I see a lot of potential in it.

Work on the juice later, if you will.

Submitted

Decently engaging, with a bit more polish and some extra variety it could really shine! I would have really liked a score bonus if you rapidly destroy a lot of ships, or maybe a combo for killing multiple in one shot?

Submitted

Fun way to work with the theme! I particularly liked the slow down effect while 'aiming' your asteroid, running through a bunch of ships and seeing the explosions in slow motion was very satisfying.

I thought the controls generally worked well, but I found it hard to escape from the edge of the screen if I ended up there. The game could also have really benefitted from some simple menu functionality and perhaps a quick game over screen when your rock gets destroyed.