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A jam submission

Staff RogueView game page

Made for GMTK game jam 2023
Submitted by PolDev — 5 hours, 6 minutes before the deadline
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Staff Rogue's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#704.1944.194
Creativity#1894.2264.226
Overall#3054.0004.000
Presentation#14733.5813.581

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as one of the staff members, building the levels for the player in a roguelike game.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 5 to 1 of 25 · Previous page · First page
Submitted(+1)

It's really good and the difficulty is just right. I wish there was more levels though.

Developer

Clearly 4 levels is way too short. I wanted to add more but I was mainly working on getting the mechanics right and make it look pretty.

I'm really happy that you still liked it!

(+1)

Very nice game, I enjoyed running around trying to place things in their correct places against the tight time limit. The concept is quite simple but is executed well, and fits the theme pretty well. Most of the levels can be very difficult to get on time and needed multiple attempts in order to know the layout, I enjoyed that because I like challenging where you need to play really well in order to win, but other people may dislike this high difficulty and give up to soon. Also, sometimes coins would fly out of the map which means that the level is unpassable and I needed to wait for the timer. On that note, adding a restart button would save a lot of waiting when you know you can't finish a level. But overall, enjoyed this one quite a bit!

Developer

Thank you for playing the game, I'm glad that you liked the difficulty.

Adding a restart button is a good idea.

Submitted

This is probably one of my favorites i've seen so far. I love the gameplay, and it doesn't feel frustrating, just frantic. I would love to see more levels!

Developer

Thank you for playing the game, I'm glad that you liked it.

Yes, having more levels would be nice.

Submitted(+1)

Very original game, the last level was super tight in time. Is this how the dungeons are organized in RPGs? Poor little slime workers, long hours for minimum wage plus they are at risk of getting killed buy those who use their dungeon.

P.S. Make the wall's colliders thicker because I threw a poor slime into the abyss.

Developer

Thank you for playing the game!

Yes, working conditions in video games is a real issue, that poor little guy will have some hard times.

And about the wall issue, someone else also pointed out this issue to me. I just completely forgot that this could be an issue and didn't test it. Poor little slime.

Submitted(+1)

To me a second to realize the concept of the game but once I did I burst out laughing. That is a great idea. And it makes for very fun and frantic game play. The timer was just the right amount of time. Not too long, not too short. Well done. I had a blast playing it. Great game, great job!

Developer

Thank you so much!

It's only the 2nd GameJam that I participate in, so I learned a lot of stuff doing it. (I should have made a web version...). And I agree I should have spend more time explaining the mechanics to the player.

I guess I'll do better next time!

Submitted(+1)

No worries, it was a great game!

Viewing comments 5 to 1 of 25 · Previous page · First page