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Brave the Desert Islands's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3103 | 2.652 | 3.750 |
Presentation | #4107 | 2.475 | 3.500 |
Overall | #4147 | 2.475 | 3.500 |
Creativity | #4960 | 2.298 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The little knight (player) warps across dangerous gaps by throwing his sword and becoming his sword as it lands, reversing roles with his weapon.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool idea!
Had a lot of fun with this! Didn't experience any bugs and the levels were well designed. It was sometimes a little frustrating to hit the small platforms and the minecart, though, which required lots of moving back-and-forth and trial and error.
The second room is devilishly good. In later levels I found myself paying this gem like a pool game always thinking not about the landing point, but the radius around this point that will be available for my next move.
If I was to suggest a little improvement, I'd say do something to alleviate the backtracking. Sometimes you miss the shot and have to do a slow 180 twice before you can try again.