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Like Rogue's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3868 | 2.382 | 2.750 |
| Creativity | #4031 | 2.670 | 3.083 |
| Overall | #4314 | 2.406 | 2.778 |
| Presentation | #4908 | 2.165 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reverse Roguelike where the player controls part of a dungeon to stop heroes from continuing.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A decent set up in terms of the roles being reversed, however the linear dungeon really made for overly simple gameplay. The visuals were good and the tutorial was straight to the point. I like it!
A randomized shop with the option to refresh is creative. There were times where a hero would get past all of my traps, and I didn't have any money to buy more. Maybe selling old traps could act as a last ditch method of fighting back.
Very cool interpretation of the theme! I had a little trouble understanding some of the UI but that didn't stop any enjoyment!