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Castle Raid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #6148 | 1.701 | 2.571 |
Presentation | #6453 | 1.323 | 2.000 |
Overall | #6475 | 1.354 | 2.048 |
Enjoyment | #6587 | 1.039 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The roles in a standard tower defense game have been flipped as you play the part of the enemies while the computer plays the part of the towers
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I understand the idea. It is too close to the steam game Tower Escape though
I think this game has some neat presentation going! One thing however was (and I think this might be unintentional), there was a red goblin in the middle of my scene, and every so often a wave would come and attack him, killing me in the process as I'm taking damage. I looked over the explanation for the game, both on your itch's game page and in the game itself, and from what I could tell it seems to be something other people struggle with too.
Probably should've explained it better but the red goblin is moved around with wasd. They are used to collect gold dropped by any units that die.
Ahaa I get what you mean! I'll try the game out again with that in mind!
Another Godot user! Nice.
I got stuck somehow the first game I played. I think I reached level 5 and didn't have any coins but didn't see a game over. Slightly difficult to understand what does what in the UI. Increasing HP vs buying and what the cost is of each upgrade/purchase but I understood after a while. Overall pretty solid!
Got a high score of 8 the second game.
Neat idea, perhaps not for the impatient (like me:P)
Nice little reverse tower defense game you got there