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Missile Destroyer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2858 | 2.959 | 3.417 |
Overall | #3843 | 2.598 | 3.000 |
Enjoyment | #4075 | 2.309 | 2.667 |
Creativity | #4445 | 2.526 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It was a take on Missile Commanders but the player fired the missiles originally but then shifted to having ships instead of cities for gameplay reasons
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Neat idea! I enjoyed the retro graphics! Not sure I could figure out a good strategy beyond spreading out the missiles a little bit but it was a good execution of the idea.
Thanks for the feedback. I agree with the "lack of depth" complaint, there's not a whole lot of tactics to this game. I was hoping to add bombers and missiles you could use to target specific ships but ran out of time to implement them. Even if I did I'm not sure that would help much, as the issue is that the sky is far too saturated with missiles to let anything through.
Fun concept. My favorite was when I sent such a barrage of missiles that the following fleets were decimated the moment they came out. But it was hard for me to understand the difference between the missiles.
Thank you for the feedback. I can assure you you are not the only one to not understand the difference between the missiles, as a friend asked me what the difference was while playing.
It's really fun when you buy a lot of stuff and the sky just explodes everywhere :D