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Game of Games's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2852 | 2.740 | 4.143 |
Presentation | #3703 | 2.646 | 4.000 |
Overall | #3795 | 2.614 | 3.952 |
Creativity | #4581 | 2.457 | 3.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game designer and the player have swapped roles.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
GotY, GotC, GotU
Best Hyperlink I've ever played
I'll be honest, this was not what I was expecting from the other reviews.
I got a better experience. Thank you.
It really makes you thinking: why doesn't every gamer try to make a game so they know how it feels. Great philosophical experience.
Props for the music.
Truly a masterpiece and fits the theme of the GMTK game jam perfectly.
I've played my fair share of games in my lifetime, and while most of them are forgettable experiences void of any thoughts and filled with microtransactions, padded content and empty open worlds, it does happen that I find a gem.
Game of Games is a statement. An invitation to a thought process. Why don't YOU make the game? This invites the player to rethink the way they're consuming games. Video games are art pieces first, products second. How have you been consuming games? Do I only see them as a finished product? How should I be thinking about the people behind it?
Very few Gamers think of what's going on behind the process of creating a game, and Game of Games is here to change that. It encourages players to make their own game. Oh, you've been complaining on Twitter because your favorite game is doing X instead of Y, complaining that the devs are "Lazy" and "Uninspired"?! This has to stop!
Game of Games is bold. Loud. It doesn't fuck around with allegories, metaphors or other figures of speech. It tells you in straight, bold letters: "Go ahead. YOU make the game for once." It even gets the player started by showing a tutorial. You've got to start somewhere.
Outer Wilds, The Stanley Parable, DDLC and now Game of Games all have something in common: they stick to you after you put the controller down. They change people. They make games not just Games, but experiences, art pieces that have a message to share.
The people at Cloaked Games have some balls. They look at the market, find what's wrong, and instead of putting their hands up in the air and screaming "OH, why are Gamers impossible to please?", they get out there, make masterpieces and influence people, one game at a time.
Game of Games is gonna stick to me. In 50 years, when I'm old and gray, I'm gonna tell my grandchildren "In my time, video games told us to fuck ourselves! They had meaning! Soul!". Whenever I'm gonna review a game, or complaint online, I'm gonna be reminded that... how the fuck do you even make a video game no but seriously how the fuck do games even get released?!?!
10/10