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BÖSS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #678 | 3.618 | 3.618 |
Overall | #1284 | 3.515 | 3.515 |
Presentation | #1546 | 3.545 | 3.545 |
Creativity | #2093 | 3.382 | 3.382 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are the Bossmonster of a Dungeon, fending off Heroes. NOTE: You can stack cards!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Seems fun. Just tried it. Although, what is the point of the Golem? It seems like it's only job is to die. Oh nvm. I discovered the archers. Okay. It seems like archers don't change the damage of golems.
Yeah, the archers (should) buff the golems attack. If they don't, that's a bug. But archers seem bugged atm anyways.
And because you can stack cards, it can be very useful to have a golem to protect underlying cards (such as the +1 draw card that is very weak and thus needs protection, but has a LOT of value).
The highest score I've got was done by stacking lots of cards and putting the reinforcement card.
There's a bug when the stack of cards gets too big, it overlaps the card in hand at the bottom and it just jitters.
Do you plan to continue to update the game?
Don't know yet. I would like to at least fix the biggest issues and bugs, maybe add a few features and balance it a bit better.
It's a nice concept, but with it being a GameJam game (and more importantly GJ code), if I continue with this project and idea in any serious manner I'll probably start over from the ground up and do it properly. :D
This was a nice mesh of Super Auto Pets + Stacklands type of mechanics.
It's feels very polished for a 48 hour game, good job!
I loved the game, it springs a lot of ideas in my head, I think there is potential with the idea for sure.