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Questless's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3062 | 3.056 | 3.056 |
Overall | #4039 | 2.519 | 2.519 |
Presentation | #4042 | 2.500 | 2.500 |
Enjoyment | #4894 | 2.000 | 2.000 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a hero who already beat all the quests, and instead of helping NPCs you create problems that a young adventurer can solve.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I think the idea was a bit too ambitious but it was a good one, I couldn't figure out where to plant the flower or how to get the sheep out. I bet with more time (and a tutorial) this game would've been really good! Some of the pixel art is nice! Even if you don't have time to add an in game tutorial, just add one in the description of the game. You can also do that after the game is submitted. Something like that would go a long way!
Really lovely pixel-art! Good job :D
This seems like a great start to a cool idea for the theme! Nice work! :D
I like the idea that on the outside it looks like an adventure game, but it's really almost a cozy game? Interesting idea, but I would have loved to see it more polished and clear. Good work!
no music(you could have at least used some no-copyright music)
no tutorial. space is for interactions? shift is for running?
can't find where to plant the flower.
the knight's sprites face according to his velocity, and not the player's input
the idea is very original though.
sprites are not sorted vertically by pivot point, and there are some that the player can go through(like the roof)
no music(you could have at least used some no-copyright music)
no tutorial. space is for interactions? shift is for running?
can't find where to plant the flower.
the knight's sprites face according to his velocity, and not the player's input
the idea is very original though.
sprites are not sorted vertically by pivot point, and there are some that the player can go through(like the roof)
I love this idea! As someone who always has characters with "chaotic" alignments when I play DnD / RPGs, this was right up my alley haha
I thought the graphics were super cute, and the story was really creative. I do agree with the other person who said a tutorial might be helpful, but I would 100% play this in its finished state. Keep up the great work (:
Interesting take on the theme, ashame u werent able to fix the jank in time. had some fun exploring however. would have liked to see a finished version some time. also noticed the text would go offscreen often making it hard to read the dialogue.
I couldn't find any quest :)
Yeah, we weren't able to fix the jank in time.