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Void Pilot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #429 | 3.972 | 3.972 |
| Overall | #1187 | 3.352 | 3.352 |
| Fun | #1626 | 3.000 | 3.000 |
| Originality | #2189 | 3.083 | 3.083 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The theme is covered by some of the game mechanis: We have to collect floating crystals, that join together in swarms. In the beginning we can only pick up a few crystals. We have to grow our own swarm, so we can absorb bigger swarms. However, we use entities from our swarm as ammo, to repair our ship and to open doors. It is important to find the right balance between using crystals from our own swarm and collect new ones. The interactions we can take in the game are directly connected, i.e. joinded together with our swarm, as this is the resource we take all our actions froms. The single crystals are physically joined together as a swarm/wobbely-floating-heap and indicate the amout of resources we can spend in a diegetic way.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
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Comments
Thank you all for playing. You gave me so much great feedback, I will definetly include if I continue to work on this game :)
I like the very calming atmosphere. The only thing I would complain about is the controls - the ship always moves in the direction of where the cursor currently is on the screen, but you don't see it so at one point the controls were just going crazy for me while I was trying to get the cursor back to center. Apart from that, I think it's really well made and an enjoyable experience! Well done!