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TILL DEATH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3419 | 2.370 | 2.370 |
Overall | #3637 | 2.309 | 2.309 |
Fun | #3649 | 2.148 | 2.148 |
Originality | #3698 | 2.407 | 2.407 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
An honest cop and a vengeful thief have 'joined' forces 'together' to take down an evil mastermind.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I was sooo confused about the controls at the begining. I really think that the game is too short to rate it honestly, the first level didn't give us much. But keep working!
I agree, the game is very short. I would like to expand on this idea further.
Thank you for playing!
Ah! so loud >_<" wish there's a way to reduce the volume in game but other than that, the game is pretty cool. It's simple yet nice and the level are fun too! The game have potential and could definitely be expanded upon like adding more characters with different utilities. Well done!
Haha sorry I added the music last-minute... at full device volume it is very loud.
Thank you so much for playing and for the supportive feedback!!!
Great story. The visuals in game are also super nice.
Thank you so much!!! Very kind of you to compliment my "programmer art" :D
Hey, I'm not sure if you noticed this, but in the instructions, it says to move with A/D and to shoot with the arrow keys, but when I play, it's the other way around.
Yes! I changed the controls last minute, and didn't change the text in time :)
Thanks for playing!
I guess, you could still change the description on itch.io so that everyone knows to use the arrow keys.
nice game!
Thank you!!!
I played, and didn't find a reason to use both characters... What was purpose of it?...
The thief is more agile, he can reach the evidence. Also he can pick locks, so you need him to open the gate.
The cop has a gun... only he can fight the enemies.
Thanks for playing!!!
almost everyone can use a gun... maybe differences in specialties (doctor to heal, hacker to break electronics, etc.) can be added to bring more depth... anyway, quite nice
Yes!!! I planned for cop to have a shield to block bullets, and a flashlight to explore dark areas.
The thief would have more speed and agility to solve puzzles as well as a trick to distract enemies.
Unfortunately, I didn't get time to implement these ideas through more levels.
Thanks for playing!!
I played, and didn't find a reason to use both characters... What was purpose of it?...