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Fire and water's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2948 | 2.436 | 3.444 |
Overall | #3743 | 2.252 | 3.185 |
Originality | #3932 | 2.278 | 3.222 |
Presentation | #4149 | 2.043 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Fire and water elements are joined together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Simple but works really well! Very cool to be able to finish it!
I really liked the concept and thought the game was pretty fun, I would have liked to see more levels, but it was still pretty cool.
ehey! Godot! Perfect choice for a game engine :D especially when starting out. I really like godot.
First of all, allow me to be the first to congratulate you on completion of your first ever game! Something to be proud of and feel good about! Good job, well done! And completing your first game project for a game jam with 48 hour limit no less! Good job!
Sound effects were a tad too loud (Especially dying sound) (in godot you can actually change the db (decibel) of sounds in the AudioStreamPlayer :P something to keep in mind for the future
I liked the use of color gradient for gate access, needing to be a matching color to go through a gate, very cool idea! How'd you do that in code? probably just a string check? like - color ="blue" and then on gate if color == "blue"? or did you do something fancier?
The use of freezing / unfreezing an enemy to make him into a stepping stone, very creative, really liked that
I really liked it, very fun mechanics. If you had more time could've used the enemy freezing / unfreezing in more creative ways, but this was good, fun
Thanks for the feedback and I agree Godot is such a great project. I've been eyeing it for long time now.
I knew about the sound balance issue, but didn't really have time to go in and make it better. Apparently there's even audio buses (channels) and built in effects. Much to play with in the future!
Yes, nothing fancy with the gates. Gates have their own exported "type" variable (fire, water, any). It is compared to player's type on area enter.
I was kind of doing last minute changes to ... well everything, and I'm glad I got at least something coherent out. :D
Yeah, godot has a lot of really cool features, still learning it myself and finding new things and i've been using it for a year now lol
Ah, fair enough :D
Well this definitely turned out really fun. Should make a post jam version with more levels utilizing the freezing enemy mechanics some more. Would be cool