Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Twin HourglassView game page

A puzzle platformer game where you can stop the time!
Submitted by Ororr (@ororr_) — 27 minutes, 31 seconds before the deadline
Add to collection

Play game

Twin Hourglass's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#32702.3113.100
Presentation#33762.3853.200
Overall#37812.2363.000
Originality#45242.0122.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The mouvement of the character are the same

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Biggest complaint is that it's not longer! Lovely mechanic that's simple in concept but has the potential to become really mind-bending if the game was extended. The presentation looks sleek, though I thought the visuals of the hourglass counting down and recharging were a little unintuitive. I wonder how the game would be different if the player could just start and stop time at will? Overall, nice work :3

Submitted (1 edit) (+1)

I enjoyed playing this game, but for some reason moving to the left seems to be mapped to the Q key instead of the A key. That might cause many people to get stuck and not know how to progress. You have to move left in like the second level, which is before you even get the hourglass, which is the most interesting part of the game. Other than that, I liked this little puzzle game quite a bit. Nice work! 

Developer

Thank you! i have made the game with an AZERTY keyboard and forgot to make an QWERTY change

Submitted

Oh, that makes much more sense! I thought it was just a very unusual game design decision at first.