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BindedBattle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3393 | 2.250 | 3.375 |
Presentation | #3667 | 2.250 | 3.375 |
Overall | #3842 | 2.222 | 3.333 |
Originality | #4176 | 2.167 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I really wanted to focus on what it was like when the things that are joined together separate. The game represents this by having your units leave the battle if you do not keep them happy. The units leaving result in you not being able to send them into battle.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Game needs much of balance.
Got a little addicted to this one, good game! The late game balance could use some tweaking as it got a little too easy for me when I had lots of miners
It's a fun game. It reminds me a lot of the flash game "Age of War". I'm not sure that I completely understand the concept of giving your soldiers raises, and I think that part of the game could use more explanation somewhere that explains what happens as a result of that decision. Even without that mechanic, game still holds up pretty well.
Also, a couple of times each game all of my units would die all at once? I'm not sure if that's a mechanic that the other side has to prevent flooding with cheap units (some kind of weak aoe) or if it's a bug. If it's a mechanic, that's a great idea, but I think that it could use more signposting.
Overall, really liked the game, already spent around a half hour playing it and trying to find some degenerate strategies. I think the miners are really (too?) powerful, especially because the additional money they give persists between rounds. I managed to get so many miners that I could spam units as fast as I could click and still gain money at the end of the round.
This was an actual game that had actual gameplay! I had fun. It looked really good, the sound effects and music were good, and the gameplay was good enough for me to give it a second go after dying the first time. There is kind of a loophole on the first level where you can just let it go forever to get money but it's not a big deal.
Reminds me of the old flash games, I enjoyed it a lot but never raised enough gold to get a miner