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A jam submission

insomnia (GMTK Game Jam 2021)View game page

Help Maya get some sleep.
Submitted by lily the cool — 38 minutes, 50 seconds before the deadline
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insomnia (GMTK Game Jam 2021)'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#49321.6672.500
Fun#50981.5002.250
Overall#51841.5832.375
Originality#52651.5832.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your health and vision are joined together. Taking damage drops your visibility.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

I like the connection mechanic in this game, as well as the enemies. There definitely could have been more direction though. Also, what exactly is the spacebar supposed to do? It seems to let you dash through walls, but only a limited number of times. This means you can get yourself stuck in the center if you dash back in.

Developer (1 edit)

Thanks for the feedback! I'll definitely try to do a better job with gameplay clarity and properly directing the player in the future.

Yes, the function of the spacebar is to let you "dash" to get away from the monsters. It also lets you move through walls to make it easier to get behind cover.

Each time you collect a bunny in the overworld, it follows you around. Dashing expends one of the bunnies, so your remaining dashes are measured by how many bunnies are following you.

As for getting yourself stuck in the starting area by using your last dash to get back in, I, uh... didn't think of that. It seems super obvious now that you've pointed it out. Whoops!

Submitted(+1)

The spritework is really good, loved the style, but it's a bit hard to understand what to do.

Developer

Thank you for the feedback! If I end up fleshing out the game more in the future, I'll be sure to keep a better eye on making sure the player's objective is clear.

The goal was supposed to be to find all 5 of the bunnies in the dreamworld. There isn't an objective after that, and since I didn't have time to add an ending, there isn't an indication that you've "won" once you collect them all.

Submitted(+1)

Hooooly moley the bad guys are creepy! That is some excellent spritework. Was it your intention that the game be super small on screen?

I like the mechanic of vision and HP being tied together. It sort of fits the theme of the game jam, and it also is an interesting way to gauge health, rather than a bar or heart counter.

Developer

I'm glad you liked the spritework! While I have some art experience, this was my first time doing pixel art and animation, so it was an interesting challenge figuring out how to make it look roughly how I wanted in an unfamiliar format.

To be honest, the screen size and vision radius were chosen pretty arbitrarily. In retrospect, I could have sized the game window to leave less black space at the edges and maybe zoomed everything in a bit to compensate. That sort of thing hadn't even occurred to me during development--I was too busy frantically trying to get the game to a state of "technically playable" before the deadline.